October 2012 and Welcome to Retrovirus Help
behaviours within the great new game "Retrovirus" by Cadenza Interactive.
Join me as I discover and reveal what the code-behind the game
means for online players. RVHelp intends to become the "Missing
Manual" for the game, and become the single source for all
the Retrovirus information you could
ever ask for.
The site is predominantly concerned
with the physics and rules of the game and how they affect
online gameplay. For example, it explains which weapons do what damage, in what combination at what distance. It also explains the multiplayer game modes, how they work, and what effect ping time has, and how the rules apply when excess lag enters the equation.
A player's ability to enjoy an online game is significantly enhanced when they know the rules and behaviours of the game, and these inform his or her playing decisions at all levels and types of competition.
We'll delve into the intricacies of getting a good configuration using keyboard and either a mouse, or a joystick, or indeed anything which emulates any of these devices.
As well as specific items such as the above, I will attempt more general advice gleaned from my 17 years of playing Descent, and which apply to Retrovirus as well. I should explain that despite playing Descent heavily for more than a decade, I am not a particularly accomplished player: it is highly likely you will kill me repeatedly when we first meet. Much like a coach, I understand what is required, but often do better at explaining it to other people, than achieving it for myself.
RV Help will continue to grow as the game approaches its official release date, sometime in December, 2012. Retrovirus Help is a sister site to Descent 3 Help, the site I created in 2000 to assist new players of Descent 3 online. If the layout looks familiar, it's because I am basically lazy, and just copied the D3 Help web site, and crossed out the word "Descent" and inserted the word "Retrovirus". :)
Funnily enough, the base colour of the existing D3 Help web site (#CC9933) which was chosen in 2000, is almost exactly the same as much of the Retrovirus artwork, so I have been even lazier than you suppose.
It is my hope Retrovirus will sell very well when it is released, but my most fervent wish is that people flock to the online game; one in which no blood is ever spilled, and no humans are ever killed. If you are like me, you will appreciate the fresh gameplay, and refreshing lack of giblets, blood splatters, and exploding heads.
I very much hope you will enjoy the site, learn from it, improving your enjoyment. It's all joy, and death, as far as the eye can see...
Want to play Retrovirus online?